Game Studies, “the international journal of computer game research,” has posted a review of WarioWare (Gameboy Advance) focusing on the academic merit of the title. The author of the review believes that WarioWare has lots to teach us about game design. It’s a review from a different perspective, making a number of good points.
For the attention-deficit gamer, here are a few highlights:
- ”WarioWare is crammed full of parody, subversion, and quotation of game clichés and conventions.”
- “WarioWare is … a text that uses the representational strategies of a medium to reflect upon that same medium.”
- Just as short stories are the short form of novels and short films are abbreviated feature-length films, “WarioWare demonstrates the ultra-short form of video games: the five second micro game.”
- ”By pushing the formal boundaries of game complexity to a bare minimum [through very simple controls], WarioWare foregrounds the essential elements of what makes a video game a video game.”
- ”Thinking of games as unified strands of discrete forms would let us understand how game designs are recombined, inherited, and mutated over time.”
1 comment:
Hi
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Best regards
Jonathan.
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